![]() NPCs are little white icons that run around the screen? Sure, I can imagine that they only represent a fraction of who's supposed to live in this town. But you build an engine in which you can graphically make "headshots," to the point where the arrow remains sticking out of the enemy's head? You'd better believe that I expect it to cause more damage than a torso shot. (In fact, let's call this whole thing my "Cabbage Theory.") Abstract hit points? No problem. ![]() ![]() Once you get to the point that a game can graphically depict individual cabbages, you expect it to treat them like real cabbages. No one makes fun of the food systems of games like Ultima where you have an enormous feedbag with thousands of meals that deplete at a regular basis, but we do make fun of a game like Skyrim, where you can stop combat to ingest 30 cabbages. This is part of the reason that Ultima Underworld will be such a breakthrough in 1992, presenting for the first time a dungeon as a (semi-) realistic ecosystem. But as graphics improve to show us individual bricks, we start to question the plausibility of the dungeon's very existence, how lighting and sanitation work, and so forth. We didn't complain about lack of realistic layouts or an absence of obvious NPCs because we understood that we were meant to fill in those details with our minds the same way we fill in the very walls of the dungeon. When developers were only capable of showing us wireframe graphics, we understood that everything was an abstraction. I'm making this up as I go along, so forgive me if this theory isn't 100% polished, but I think it generally works, and it explains some of the problems people have with modern AAA titles like Skyrim. ![]() Maybe "realism" is the better term overall. Im thinking the counter is client side, so when you cast say fc, your client counts 5 secs and then tell the server to cast it.When I say "content detail," I'm talking about the realism of the world and the way the character interacts with it. Is it possible to get rid of this chant period? Wie geht das brauch man dan tool für?.Īs all taos know that there is a chant period for fc, bomb, and fire ball. Wenn ein Buff zum Beispiel +1 P Atk macht das man ihn dann gleich nochmal drüber casten kann und dass er dann +2 P Atk macht. Enjoy it while it lasts!" ~ from the link aboveġ.) Auf manchen Boards hab ich gelesen das es bei Lineage II irgendwie möglich ist Multi-Casting zu machen das heißt zum Beispiel mehrere Spells auf einmal anstatt hintereinander.wisst ihr wie das geht? :DĢ.) Und da wäre noch das buffen, wie kann man sich so buffen, dass die buffs stacken. You cannot move forward, backward, or jump or the cast will stop. Continue holding strafe and your cast will continue while moving. The moment your castbar appears, start strafing (almost the same time as you hit your spell cast key)Ĥ. Immediately hit your spell cast key before your wand actualy shootsģ. ![]() #Es daggerfall casting spells how toHow to run while casting *ANY SPELL* from psapp | GAMERIOTĢ. WoW Exploits, Hacks, Tools & Macros - 1 Replies Hi leute weiß einer ob es nen casting hack gibt? Ihr benötigt zuersteinmal einen Anfangscast, dieser muss länger als der GCD sein, also länger als 1,5 Sec im Normalfall. Man kann während dem strafen (seitwärts laufend) casten mit folgendem Trick: Running While Casting 2 (Every Race) By brbwithflag - World of Warcraft Movies WoW Exploits, Hacks, Tools & Macros - 28 RepliesĪuf WCM ist neulich ein Vid erschienen das ich Euch wohl kaum vorenthalten kann :> ![]()
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